Tuesday, December 25, 2007

December Entry

Merry Christmas!

- Work -

Gerry is gone to Mexico for a few weeks so I’m taking over in shipping. Still trying to do a few small things in my office at the same time (upload PPVs and make DVDs). The days will certainly go faster now.

- Games -

I think I’ve gotten in that mode where people just beat a game and not come back to it. Just don’t find the time like I used to. Oh well. I could always go back to them if I was really bored.

- Christmas -

Andy’s Christmas Bash was great like always. It’s always a different feel (at least for me) every year. I think there were more laughs in this year’s than any other year. Obviously because of what we had lined for entertainment. Had a great comedian, our skit went off well, and Scenes From A Hat was hilarious (and I want to do it AGAIN).

Gift giving was festive. I hope everyone enjoyed what I gave them. Other than the random ones I handed out, only a few of you got your own specific gifts. Everyone else that helped at the Roast in a big way got their colorful dinosaur.

(The ones that found new homes that night and then all of them together.)

Barry’s calendar…that was just insanely awesome. Thanks, Barry.

And I can’t thank those that contributed enough to the gifts I got. Thanks, everyone.

The family Christmas party was more fun that I thought it would be. Food, stories, and laughing. The younger generation had fun playing Wii together (Mario & Sonic At The Olympic Games and Wii Sports). Just us being kids again and laughing at each other, ha.

(would show a family picture, but having some phone issues…)

And what’s left? We close out the year the same way we do every year. It’ll be fun seeing everyone again really soon. Enjoy your holiday breaks and remember to be safe and enjoy yourself during the holidays.

Merry Christmas and Happy New Year!


SM Town - Only Love


Take care, everyone.

Sunday, December 2, 2007

Resident Evil: Umbrella Chronicles & Trauma Center: New Blood (Reviews)

Resident Evil: Umbrella Chronicles (Nintendo Wii)

Rated “M” for “Mature”

Relive all the horror of Raccoon City once again on your Nintendo Wiis. Capcom dusts off the shoulders of a few hundred zombies to bring you Resident Evil: Umbrella Chronicles. This time…the zombies are still undead.

For those unfamiliar with the Resident Evil/Biohazard series, it’s a story of a corporation, Umbrella, that developed a virus to make bio-human-type weapons. An elite team of agents known as S.T.A.R.S. investigates a mansion where an outbreak had occurred. From there, zombie and other mutated melee ensues. Now there is obviously more of the story, but Umbrella Chronicles wraps up a few of the main points that are vital to the game and ties it in as a rail shooter. What’s better than shooting zombies? They feel no pain, they just stop moving due to the weight of lead in them or loss-of-head syndrome.

You play through Resident Evil 0, 1, and 3. There’s more after that as you journey onward on a few side missions and extra missions to help further the plot of the series. You take on Umbrella and their creations and even go on the other side of things as Wesker and find out what he had been doing the whole time and what his plans with Umbrella were. Most missions have you choose between one of the 2 main characters from each game installment. 0 has you playing as Rebecca and Billy during the train incident, 1 has Jill and Chris investigating the mansion, and 3 has Jill and Carlos as they escape Raccoon City. Other parts have you doing a few solo missions as Rebecca or Wesker and then things get tied together again with the couple that started it all, Jill and Chris.

For your Wii adventure through zombie town, you have your trusty Wiimote and/or Wii Zapper to do all the dirty work for you. Since this is a rail shooter and not the survival-horror theme that the series made famous, controls aren’t tough. Pick up your guns, point at what you want to stop killing you, pull the trigger a few times, and that’s it. Headshots are still encouraged, but sometimes harder to pull off with the influx of undead and other species thrown at you (seriously, you will come to a point where maybe 20-50 Leapers or Monkeys are laying on the floor in front of you). Also added were Action Button sequences Resident Evil 4 made famous. Be quick because a failed push of the correct button or shake of your gun can lead to your death.

Along the way you can pick up familiar items from Resident Evil such as herbs for health, more guns for zombie eradication, and files to learn/relive the history of the franchise. Your main pistol will have unlimited ammo, but other guns are limited to how many bullets you have. And don’t forget to reload (it’s almost like a real gun). Herbs and first-aid sprays are essential since you share one life bar (1 or 2 players).

Done away with are puzzles that were always strewn throughout whichever zombie-filled heckhole you were in. The game is very heavy on the shooting of things and that’s not a bad thing. And if you are a fan of the series then everything you see will be a delight as you relive the horror you already went through once before. Just now you get to blow almost all of it up. Almost every single enemy and boss featured in Resident Evil is here, All the locales are kept intact and nothing has changed to better fit the storyline.

You don’t have to have played Resident Evil before to enjoy this one. While it adds an extra bit of joy if you had, anyone can pick this one up (if your parents let you if you’re under 17) and get into it and know what Resident Evil is all about. Things are tied together with the inclusion of new content dropped in. And as much as the scare factor may have worn off for this one, shooting zombies has never been as fun or tough like this. Whether you are by yourself or with a partner or group of friends, you will enjoy this version of a Resident Evil rail shooter far more than the Dead Aim series.

And Wesker’s pretty evil and powerful too.

4 out of 5

-------------------------

Trauma Center: New Blood (Nintendo Wii)

Rated “T” for “Teen”

*Warning: This game DOES NOT make you a better doctor.

Atlus, the company that brought you the gritty stories of the Shin Megami Tensei series and the musical delight of Rhapsody: A Musical Adventure, brings another installment in their doctor series with Trauma Center: New Blood. Sanitize your Wiimotes and nunchuks and prep the O.R. Trauma Center brings doctor issues from the hospital to your room. Don’t expect any long-winded fantasies that have nothing to do with the plot here. The root of Trauma Center is in helping patients.

New Blood is similar to Second Opinion. You operate the same way with the Wiimote. Your nunchuk provides a wheel of operating tools for you to use. Use your antibiotic gel, cut open the patient, find the problem, deal with the problem, keep the patient’s vitals up, close up the patient, gel up the stitches, apply the bandage, and move on to the next patient. Good, yes. Bad…not really. In this installment, they throw a larger variety of operations for you to do. Instead of repeating similar treatments every other patient, the ailments of patients has grown (maybe this city just has clumsy people). Whether it’s fixing a broken bone, excising tumors, grafting new skin for a burn victim, doing a liver transplant, removing bullets, or fixing a hockey player’s arm, the operations don’t feel redundant for most of the game. Sure you do have to do similar processes for most injuries, but at least your patients lead interesting lives to find different ways of getting hurt.

While the operating room is where you do all your work, there’s a very heavy story that ties all things together. You start off in Alaska in a small hospital and are asked to return to America. There you run into a new virus strand known as Stigma. You learn more about it, find ways to treat it, deal with normal patients, and are soon brought into Caduceus, a government funded organization for the betterment of medical breakthroughs. The heat gets turned up and Stigma is spread in different countries. You go and cure it because you’re a doctor.

Yeah…if you thought reading that last paragraph was kind of boring, then be lucky you didn’t have to listen to many minutes of it told through stills of your medical team and others voiced by a not-entirely-excited-and-sometimes-overexcited cast.

Stigma is the new GUILT. Man-created viruses of differing forms and differing ways to kill a human. This is where you either forget about normal operating procedures and concentrate solely on the virus or do a combination of both to keep your patient alive. Of course Stigma is nothing like any other virus so expect learning how to deal with it in weird ways and how to be more quick and efficient about it.

This time around you have are partnered with another doctor. Choose between male doctor Markus Vaughn or female doctor Valerie Blaylock. Neither plays different. It’s all you so it really doesn’t matter who you choose. The only difference between the two (other than being a doctor of vaginal or non-vaginal gender) are their uses of the ever famous Healing Touch. Markus has the standard touch of slowing down time to operate lightning quick. Valerie’s touch stabilizes the patient’s vitals preventing it from dropping. The bad side to that is that she can’t increase the patient’s vitals either. Either way helps stall a patient’s possible death. So however you feel like touching your patient, pick whomever you feel like.

Now with having two doctors in the O.R., you now have the option to play 2-players simultaneously. A great addition to the game with its ups and downs. While operations are generally hard and get increasingly harder as you progress through the game, having 2 doctors cooperate ups the difficulty in a few ways. One way is that some patient effects increase in frequency (hemorrhaging, blood pools forming, cuts opening, activeness of Stigma, etc.). Another is dependant on your partner. Most likely one will play lead doctor taking care of the harder parts of an operation while your partner handles the smaller bits of vitals, draining, etc. Good if you know what you’re doing otherwise you’ll need to tell your colleague to drain the blood and not shoot the pacemaker with a laser while you’re placing new modules in it.

Other than more types of operations, the inclusion of 2-player mode, tons of dialogue, and new viruses, the game is still the same as before. If you enjoyed it the first time around, you’ll enjoy it again. If it made you mad and frustrated because of its ever increasing difficulty, then you’ll have many dead patients on your hands.

4 out of 5

Thursday, November 22, 2007

November Entry

Happy Thanksgiving. I’m sure it’s not just me, but does anyone else get bombarded with mass text messages from your friends/acquaintances wishing you happiness on whatever holiday it is? Anyways…

- Work -

I’m going to try talking less about work. It’s usually something negative anyways and I’ve been starting most of my entries complaining about work.

Working off 4 computers at once makes an office hot. Then having multiple computer problems really slows down a day. At least they were nice enough to give us Friday off also instead of just Thanksgiving Day. Hopefully that happens again around Christmas time.

- Currently Playing -

Phoenix Wright Ace Attorney: Trials and Tribulations (DS)

Final Fantasy VI Advance (GBA)

Resident Evil: Umbrella Chronicles (Wii)

Trauma Center: New Blood (Wii)

*note* Hand held games only played an spare-spare time. More time devoted to console games to beat.

- Recently Finished Games -

Link’s Crossbow Training (Wii)

Super Mario Galaxy (Wii)

Mario & Sonic At The Olympic Games (Wii)

*note* Reviews of games are done when game is beaten.

- Cool Gaming Moment -

11.21.07 – After getting off work early, Mike and I decided to take on Resident Evil: Umbrella Chronicles. Joked around about beating it from start to finish in one day since we had lots of time to kill for the day and no other plans. We had 2 Wii Zappers and thought it would be cool to go on a shooting spree. Once we started, we kept going. My brother was there watching and taking a few turns. Mike and my hands were hurting after shooting for long periods of time. We called up AndyN to come over after work and help us out since he also had the game. So we had a team of 4 taking turns. Mike and I were a good team. My brother and Andy were really good getting tons of critical hits on zombies. We got through a huge portion of the game and it got increasingly tougher. Some of us were getting tired, our hands hurting from pulling on the trigger thousands of times…but we were determined to try and beat this thing in one sitting.

We did hit a huge wall towards the end of our gaming period. One of the final stages had a tough boss battle. This was only a 1-player stage so no team support. My brother was going through the stage and got to the boss. 5 deaths. Then I tried…4 deaths. By this time we learned the bosses patterns and knew what to do, but just executing them was hard. Then Andy gave it a shot…3 deaths. He actually did really well and took a lot of energy from the bosses. Mike was pretty tired and wasn’t sure if he wanted to try. I went again…4 more deaths. BUT...I tried again. Took down one of the bosses. Had only my handgun left and there was no more health or guns to pick up. Taking out multiple rockets with JUST a handgun is not fun. My accuracy is not the best and I HAD to hit some headshots to prevent getting attacked. I’m sure it was butt-clenching for the others to watch as it was for myself being on the one-hit-and-you’re-dead factor for a good minute or more. And then…victory. Awesome! It was hard fought. Trying to beat that boss portion took 40 minutes itself. Unfortunately we didn’t get a high enough rank in a previous stage to unlock the next stage and possibly beat the game…

That was it. We were tired, hungry, beat up…man. Our final total game play for that night was 7 hours and 51 minutes. That was a fun outing though. We were helping each other out, rooting each other on, laughing at each other, screaming at each other…whoo! Good times. It would’ve better had we beaten the game, but we had fun.

- Miscellaneous -

To those that read through Xanga, sorry, but you don’t get all that I post elsewhere. You get only these monthly updates. You miss out on game reviews, announcements, and other eventful things that happen. And since some of that is already posted up, I’m not going to repost them in this new entry. So…sorry.

Congratulations again to my cousin Sarah for getting married earlier this month.

UH-VSA, that was a fun event. Although now I have a friend that I helped years ago in HBU-VSA wanting me to help them out again. So…fight over me?

Renaissance Festival was interesting. Wish we got there earlier to do more walking and check out more things. The fireworks display was really awesome though. That night itself was really fun too. Renaissance Festival, shopping, sushi, and karaoke. Nice.

Thanks to Andy Nguyen for his late birthday present. It’s a picture book filled with pictures from my birthday. I didn’t know it was a book at first…thought it was just a fancy frame…*cough* But yeah, I’ll show it off to people sometime. Thanks, Andy.

No new car yet…ugh…

Christmas shopping is done. Maybe a few last minute gifts need to be bought, but I got the core of what I wanted to buy already.

Got myself a couple Christmas gifts.

Tenjochiki – Graceful 4 (CD+DVD)

They also had one with just the CD.

Yes, that’s Cheon Sang Ji Hee The Grace. This is their Japanese album the just released. The album is great and the DVD has 6 of their music videos. This was released on 11.14.07 and I got it 11.21.07. Early Christmas gift.

BoA* 2008 Desk Calendar

I wasn’t going to get this because originally I wanted the hanging calendar. But my wall has no space to put anymore of the calendar pieces up like I did with her 2007 calendar. So I figure the desk calendar will do fine. Still not sure if I want to keep it at home or put it at work. The desk one apparently has a 2009 calendar also that the hanging calendar doesn’t have. Cool stuff. Can’t wait for that one to get here.

And sticking with my favorite singers, here’s my final closing picture for this entry. This is Dana from Cheon Sang Ji Hee with BoA* on her birthday.

Take care.

Tuesday, November 20, 2007

Super Mario Galaxy & Link's Crossbow Training (Review)

Link's Crossbow Training (Nintendo Wii)

Rated “T” for “Teen”

Coming packaged free with Nintendo’s Wii Zapper is Link’s Crossbow Training. A game set in Hyrule where Link forgoes the Master Sword in favor of a crossbow…maybe one too many fairies floating around in someone’s head. Guess Link has been through a lot in one year.

There isn’t much to this “game.” You have 3 modes of play: Score Attack, Multiplayer, and Practice. Of course Practice isn’t a true mode of play, but more like training…for your training.

And in the little you have to choose from you also have a little variety of game types.

- Shooting targets/enemies while on a rail.

- Shooting enemies coming at you from all sides while staying stationary.

- Shooting enemies while going through familiar dungeons.

They vary up the types of targets and enemies to take down and keep true to the theme of Twilight Princess. But once you’ve played each type of shooting gallery, you know what to expect throughout the rest. Each stage lasts about 60 seconds and there are 3 levels per stage. 3 minutes multiplied by 9 stages is a good half-hour. Not much crossbow action.

Link’s training with a crossbow is a great way to show off how the new Wii Zapper works. But as always with most Wii games, if you really don’t have mileage with the Wiimote then you may run into some difficulty with this game and others. Even though the Wii Zapper props your Wiimote to feel more like a gun (or in this case, a crossbow), you have to get used to how your cursor flies through your screen. The Wii Zapper serves as a great guide to feel more natural while shooting.

As for the game itself…it serves more as a demo. No story, no princess to save, no true tasks to do other than shooting things that appear on screen. It’s short, it’s simple, it works. If you want to blow off steam and just shoot stuff, this is for you.

3 out of 5


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Super Mario Galaxy (Nintendo Wii)

Rated “E” for “Everyone”

If you really need to know, this game gets a 5 out of 5. Now to tell you why.

Mario will always have adventures. As long as Princess Peach gets kidnapped, as long as Bowser has plans of domination, as long as Shigeru Miyamoto creates bigger and better games, Mario will be there. On his first true outing on the Wii, Mario soars through the galaxy to stop Bowser in his biggest plot ever; rule the galaxy with Peach by his side. As Bowser keeps upping his game, so does his foe for life, Mario.

If you played Mario 64, then you will feel right at home. Just don’t forget that your home also has a ceiling to explore. Take all the game play you enjoyed from Mario 64 (and Sunshine) and add zero gravity and you have a new world explore. From 2-D to 3-D to upside-down 3-D, Mario goes anywhere and everywhere he can. The first few times going upside-down may throw you off, but it soon becomes simple and second nature that you won’t think twice about it.

The Wiimote capabilities aren’t forced upon you so much like in most Wii titles. You do have to twist/shake your Wiimote to make Mario spin to attack and also shoot from planet to planet. There are a few parts in the game that make you use the Wiimote in innovative ways, but the core of the game is obviously in the platforming.

There is a 2-player option where you can get a friend/sibling to just point the Wiimote around to collect starbits so you can concentrate on moving Mario around. Not the best feature, but it’s not the worst thing to happen to Mario.

The story is small like in most Mario titles. Save the princess and stop the evil. Rosalina tells her story throughout the game through storybook chapters that she reads to her fellow Lumas. It’s a small way to tie up the galaxy theme with the world of Mario.

One of Nintendo’s weaker points in the current generation of console wars is in graphics. While the graphics are not super-realistic, they do shine brighter for Mario. Everything is full of color and sparkles with life. Small details seen just on Bowser (flowing hair, scales) show how far Nintendo has come. And of course with bigger and better graphics come bigger and better worlds. To some they may feel smaller since most levels consist of multiple small planets to jump around to. But the scale of the some of the planets combined make and the distance Mario travels is pretty vast.

Oh yeah, bigger and better bosses also. Can’t forget them.

Throw in an array of new power-ups (Bee Mario, Boo Mario, etc), a new female lead (Rosalina), tons of fan service (remade classic Mario music, returning characters, familiar themes and stages), 120 Stars to collect, a brother in green, a princess in pink, and a hero in red…there’s very little to dislike in this title. Just the simple display of Mario flying in at the beginning of every level shows you that he’s a hero that will remain throughout generations.


5 out of 5

Sunday, November 18, 2007

MNET KM Music Festival 2007

Best Dance Music - Cheon Sang Ji Hee-The Grace




Monday, November 5, 2007

Wedding, VSA, and BoA*

11.03.04 - Congratulations to my cousin Sarah and her husband John. It was really fun to see a lot of the family together since it rarely happens anymore. Here is to your happiness.


11.04.07 - Thanks and congratulations to UH-VSA for their "A Fashionable Date" event. It was really fun and I met a lot of cool (and cute) people the last few days. Hope to hang out with some of you in the future. And just make sure next time you need me to help you that it's not last minute, ha.


11.05.07 - Happy Birthday, BoA* (21)




Wednesday, October 24, 2007

October Entry

- Work -

Tolerable, yet still sucky. For a while I’ve been working off of 4 computers and 2 offices. It’s not bad or work heavy. It actually does help make time go faster.

I did have to go to Florida (10.20.07-10.23.07) for a trucking convention. THAT sucked really so much. Firstly, I’m there with our ex-president Kyle (why is he still with us when he decided to leave months ago). At least his brother Butch is cool. Secondly, the motel lost our reservations (not really too big a deal since we just got the rooms anyways). Thirdly, the room itself was really dirty. Less than 5-minutes of walking around and my socks turned black. It was that dirty. I ended up putting a trail of towels from the bathroom to the carpeting in the room so I could cleanly jump onto one bed to the other one I chose to sleep on. There were also little…mites or something crawling around. AND the A/C unit was messed up. At first I thought it wasn’t cold because the vent was pointed down. So I tried to point it upwards, but that would require me breaking it. Even on full blast the air wasn’t blowing strong enough making it hard for me to sleep (would take 1-2 hours to fall asleep from originally wanting to sleep). By the way, something interesting, (well, not “interesting”) it took the freezer one whole day to freeze a small tray of ice cubes. Yeah…and not a night went by without me hearing sirens.

By the way, 3 morning of eating Denny’s…ugh…

And then there’s the convention itself. Trucking convention…boring…not many people there…little activity. At least the first convention I went to was for almost any kind of company. This one had almost nothing. There was one booth that had a Deal or No Deal theme, one had a large vase full of pennies where they got people to guess how many were inside, 4 booths had putting, 1 had a loading truck driving simulator…and that’s probably all worth mentioning. I did participate at a General Electric booth that had a Wii and Madden playing. Winner of the field goal competition would win a Bret Favre autographed helmet. I got 2nd place. But yeah…I think we maybe got less than 15 contacts after 3 days of 2 and half hour convention time…and I want to say I got more than half of those.

So Florida sucked bad. Howard Johnson motels suck bad. Going motel-convention-motel sucked bad. No internet sucked bad. Flying…wasn’t that bad (I just can’t handle take-offs, turbulence, and landing all too well). Just glad to be home.

- Currently Playing -

Phoenix Wright Ace Attorney: Trials and Tribulations (DS)

Final Fantasy VI Advance (GBA)

*November will be a full gaming month

**Beat Metroid Prime 3 and Zelda-Phantom Hourglass lately (reviews up)

- Random -

Bai siang guo oolong cha.

Dance.

Andrew’s/Ryan’s birthday was really fun.

BoA* watch strap broke. Don’t want another watch.

Started Christmas shopping already. Have most of them.

No new car yet (due to things happening). Soon.

Appreciate my room/bed, helpful hair products, home cooked meals, internet, and more (stupid trucking convention in stupid Orlando).

Go Koopa Troopas.

- Cheon Sang Ji Hee -


- BoA* -

Guess there wasn’t much to talk about this time. Most of it was about work. November will bring game reviews and other things. And then December/Christmas is soon.

- A Girl and Her Dog -

Take care.

Thursday, October 18, 2007

Metroid Prime 3: Corruption (Review)

Metroid Prime 3: Corruption (Nintendo Wii)

Rated “T” for “Teen”

Space, where evil seems to come from. In Samus’ case it is where she stays employed. Her first outing on the Wii is filled with what she has spent years doing. This time the Aurora unit has been corrupted. Samus herself is not immune from it as she herself becomes corrupted. Corruption…bad. Corrupted sheep…ba-a-a-a-ad.


Getting rid of the corruption in your body surprisingly is not your main objective. It is after all just a little infection, only deadly after much ingestion. You travel throughout space to de-corrupt the Aurora system. Doing so involves destroying seeds filled with phazon and of course it is never easy to do as you need power-ups and upgrades to yourself and ship to fulfill this.

As this is the Next-Gen age of consoles, Metroid-Wii is not too much of a big difference from the Metroid-Cube. Things are shinier and areas are vast and large. Space hunting as pretty as it can be. Enjoy the large areas and planets you visit before the baddies come after you. You will visit some areas more than once because…well, Samus does that. Back tracking and item collection is a Metroid thing.


By the way, welcome to the first Metroid game with voice acting. No, you do not get to hear Samus spitting out one-liners or give a monologue on how she may have chosen the wrong profession. Other than grunts, all other voice acting comes from NPCs. Not the best in the world, but it could have been worse. Thankfully they did not go with the latter.

This may be one of the first times that Samus starts her space trek without losing everything she had and having to find them all again. Must be the new Wii controls keeping them together. That is the obvious difference from the Wii from the Gamecube. As with most Wii games, the controls take some getting used to. Soon enough you will feel like the controls were made for Metroid. The lock on system still exists, but acts more as a “center” as you are more dependent on actually aiming and hitting your targets.

Other hand functions such as hand sensors and pull/push switches give your hands more to do. Your nunchuk also gets use instead of just moving around. Once you get the grapple, you will have your left hand flinging around more. Grappling does add more to just shooting in a fight and it just feels cool pulling stuff off with your hand. It adds to the fights and gets frantic is some close-quarter fights.


Remember that Samus is corrupted? Yeah, that adds the new Corruption mode ability also. You can switch back and forth by using up a full energy tank and serve up some phazon-filled shots when needed (and you will HAVE to at times). Careful though as enemies can force Corruption mode leaving you to crazily shoot out as much phazon as possible before you become fully corrupted and die/lose. Again, never easy for Samus.


At least the boss battles are huge and tough…WHAT?! Oh yeah! The boss battles are HUGE and TOUGH. Any Prime player from the previous platform knows how these battles can and will be. Big bosses that cover the screen and if they are not big then they are strong or fast or has extra cool special abilities or is strong, fast, and has extra cool special abilities. Walks in the park are pretty much nonexistent in space (are there even any parks in space).



Does Samus bring it to the Wii? She does. Some may have hoped she brought more with her to help push Nintendo’s new system to the forefront. The game does not really do anything new except showcase how well the Wii controls can be put to use when worked heavily on. But you will not be disappointed in this installment which wraps up the Prime series nicely.

4 out of 5